This is a game-jam entry for Ludum Dare 54.

Game controls:

    A and D for Movements.

    k to jump.

    J to attack.

    H to shoot arrows.

Tools used: javascript  & libresprite


link: https://ldjam.com/events/ludum-dare/54/the-one

github: https://github.com/smiley405/the-one

[critical bug-fix] change log:
[ Oct 3, 2023 ]
fix: properly reset stage walls on gameover
- The stage walls were not properly reseted on re-playing after gameover. Which was causing the player and enemies to re-spwan outside of the walls and made the game unplayable.

[ Oct 6, 2023 ]
fix(stage-collision): prevent stage's walls collision tunneling problem
- Because of the collision tunneling problem, sometimes player falls in infinite loop  & pushed enemies & player outside of the stage walls which was making the game unplayable.  

fix(Enemy): disable attacking player when health is 0
- When the enemies died in attack mode, the attack  hit-area check wasn't disabled. As a result, the player was getting hit by an unknown reason and was dying really fast.

fix(hi-score): make the hi-score display consistent
- There was a discrepancy in kills count aswell as in the gameover & win screen. Which in turn lead to a false information.

fix(enemies spawn timer): shorten the duration
- I was working on a delta-wait timer. Which is still incomplete. Because of that a number of bugs are still present. One which is highly affected is the enemies spawn timer. i.e sometimes player has to wait for a long -long time. For a time being I just shorten the duration.

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authoryellosubmarine
GenreAction
TagsGitHub, Hack and Slash, High Score, Ludum Dare 54
LinksLudum Dare

Comments

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love the way the stage starts getting narrower and narrower, great use of the theme!